This Master’s Degree in Persuasive Technology studies how to intentionally change human attitudes and behavior through technology. It is based on persuasion and social influence, but not coercion. Research focuses on interactive, computational technologies, including desktop computers, Internet services, video games, and mobile devices.
The degree is delivered via distance learning and is built around specialized training. Program structure is 70% textbooks and 30% project. It requires 36 to 54 academic credits, including 13 academic credits for research methodology and a final project or thesis, and it includes a required online course set under Persuasive Technology Online.
Admission is open for adults over 25 years of age. The program is for people with a background recommended in this field of study, and it is described as a graduate-level continuing education program.
Modules
- 515PET - Persuasive Technology
- 501PET - Internet Technology
- 502PET - Information Technology
- 503PET - Media Influence
- 504PET - Consumer Behavior
- 505PET - Personality & Social Development
- 506PET - Cyberspace Law
- 507PET - Data Science
- 508PET - Fake News
- 509PET - Digital Privacy
- 510PET - Social Psychology
- 511PET - Big Data